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Player can then save the game anytime, stat such as level, name and experience will be stored in preference. The next time player press the Continue button, those information will be loaded back into the game.
The picture above shows our game UI with minimap above, black dot represent the player position. Cross-hair shows which direction the attack projectile going to.
In town area, there are 2 quest NPC, one is for main quest, another is for repeatable quest, both give EXP for player to level up. The game has several quest content, such as, collect rock, explore location, kill monster etc. In this game, the main objective is to get to Level 10 to obtain the Hero Qualification from NPC, in order to proceed to the final boss.
On the ground, I have randomly place the both HP and MP potion all over the place to aid player in fighting monsters, the potion will automatically respawned at other location after being consumed by player.
As for the combat part, initially, all monsters are static, every monster has its own sensing area, once player is inside the area, monster will start chasing and attacking player. When sensing area is triggered, enemy HP will show on top of the screen. Once the player run out of the sensing area, monster will move back to its initial position. Killing monster allow player to earn EXP as well.
After player reached Level 10 and obtained Hero Qualification, player is then allowed to proceed to the cave. The cave serve as a maze before reaching final boss area, various trap have been placed such as spike trap and falling rock, they will do plenty damage to player if player is not careful. However, hint is provided where blue torchlight on the wall lead to the correct pathway.
After player has successfully escaped from the cave, player is now reach the final boss area, which is a hideout for the evil dragon. Player need to kill the dragon in order to beat the game.