The black box you see is actually the disco box I have created without making it transparent, after I make a tweak to the alpha channel of the box.
Ta da!
As you can see in the disco box I have created contain six different color of lighting projected out from the sphere within, I rotate the sphere in random direction to produce disco lighting effects.
Smooth Shader
Also, while moving the mouse, we can alter the camera viewpoint, just like first person view. In my assignment, I use perspective camera as main camera.
Flat Shader
Tessellation
As we can see, different shader produce different effects of the reflected lighting on the disco box.
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